My Objective

A prolific generalist at heart. I've had experience in just about every field in the design world. My focus is not only a single asset, but several disciplines coming together to produce a strong experience.

My strength as an artist is speed and understanding good process. I heavily promote positive, excellent communication to get the best results for the product and for a team.


En Masse Entertainment

Part-time/Temp full time

I am currently working on just about everything at this game publisher: screenshots, gameplay videos, launch trailers, vines, websites, emails, flash ads, print media, physical retail products, VO scripts, VO directing, audio design and composition, key art, concept art, comics, marketing tactics, mini-game design, and more. This company has great people who make it a great place to work. Red Eagle Games: Contract concept art work. Visual pitch art for Wheel of Time series by Robert Jordan.
24 hour Artwork: Customer service and art for a vector and digitizing company.
TWU University Newspaper: Visual editor responsible for weekly paper design.
EB Games (Gamestop): Store Associate handled game sales.



Trinity Western University

Diploma in Game Art and Design: Trained in life drawing, concept art, level design, and character design. B.A in Fine Art: I've been trained in traditional art such as drawing, painting, and art history. Additional art courses included: Graphic design, film, photography, 2d animation course, and sound design workshop.

Software and Languages





Autodesk Maya High C#/Unity Functional
Zbrush High HTML High
Adobe Photoshop High CSS Moderate
Adobe Illustrator High Javascript Functional
Autodesk Flash High Action Script Moderate
3ds Max Moderate
Autodesk Audition High
Adobe Premiere Moderate
Adobe After Effects High
Blender High


  • Aaron Lemay

    Outstanding mentor, boss, and friend. He's been helping me level up in games industry with lots of one on one instruction and training.